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PRE-ROOKIE (8-UNDER)

The purpose of this league is to instruct girls 8 years old and under in the sport of softball within the context of sportsmanship and team experience.  Coaches and managers are urged to let each player experience play at each position as often as possible throughout the season.

  1. USE OF PLAYERS
    1. Each team should field a minimum of 9 and a maximum of 13 players on the field at a time.  This includes all normal infield positions, plus a rover (Buck short), catcher, and a player fielding pitcher’s position.  If fewer than 8 players are present, that team may borrow a player from the other team.
    2. Each player present at the game must play at least one inning in the infield.
    3. Catcher must wear chest protector, shin guards and mask and should stand a safe distance away from the batter. A coach or parent should back up the catcher to expedite the game.

 

  1. BATTING
    1. Each batter is entitled to five (5) pitches from the Coach pitcher.  If the batter fails to hit, the ball will be placed on a batting tee for one (1) swing.  If the batter cannot hit a fair ball from the tee, they will be declared out.
    2. Each batter will bat one time per inning.

EXCEPTION:  In the last inning 3 outs will end the inning prior to each child having a turn at bat.  If every batter has hit twice the inning is over.

  1. LENGTH OF GAME
    1. A game is over when four (4) full innings have been played or after 1 hour of play (whichever comes first).  At the end of the time limit, the last batter at the plate may finish their turn at bat.
  1. EQUIPMENT
    1. 11” safety type balls must be used for all practices and games.
    2. Batting helmets must be worn while at bat, on deck, and on bas
    3. Catchers must wear mask, shin guards, chest protector, and protective head gear while behind the plate
    4. Facemasks for fielders are highly recommended, but not mandatory.
  1. PLAYING RULES
    1. No stealing of bases is allowed on pitched balls, return throws from catcher, or when an infielder has possession of the ball.
    2. Players may tag up on fly balls but may advance only one base.
    3. Runners may advance one base only on an overthrow, even if there are subsequent overthrows on the same play.  However if the runner is more than half way to the next base before the ball is thrown, they may advance to the following base on the overthrow.
    4. Runners must stay on base until the ball crosses the plate.
    5. No infield fly rule will be enforced.
    6. Double Bases:  When using double bases at first, the following rules should be enforced.
  1. A batted ball hitting the white portion of the base is declared fair and a batted ball hitting the orange portion of the base is declared foul.

  2. Whenever a play is being made on the batter-runner, the defense must use the white portion and the batter-runner the orange.  On extra base hits or balls hit to the outfield when there is no play being made at the double base, the runner may touch the white portion.

  3. The batter-runner must use the orange portion on the first attempt at first base; however, should she reach and go beyond first base, she may return to the white portion.

  4. Should the batter-runner round the base on a hit, she must return to the white portion.

  5. When tagging up on a fly ball, the white portion must be used.

  6. On an attempted pick-off, the runner must return to the white portion of the base.

  1. GENERAL
    1. Managers and coaches are instructed to stress “instruction and enjoyment” rather than competition.  “Everyone Wins.”
    2. During the game, the team manager may determine who is allowed in their dugout and field area.  Managers and coaches are allowed on the playing field during the game.
    3. No score book or league standings will be kept.
    4. Coach pitcher will also act as field umpire.
  1. PRE-ROOKIE TOURNAMENT
  1. At the end of the season each city may send one team to play-offs to participate in a round robin tournament for Pre-Rookies.  Cities are encouraged to send last year players and or players with experience.  A four inning game will be played and 3 outs and or 5 runs will end a half inning.

  2. Playing Rules

    1. Score is kept

    2. Each team shall provide a scorekeeper

    3. 3 outs or 5 runs ends a half inning (there is no unlimited run inning).

    4. 5 pitches per batter (foul ball is out on the 5th pitch)

    5. No use of tee permitted

    6. The final inning is played to completion if time limit is met

    7. Umpires officiate the game

    8. Managers and coaches are not allowed on the field on defense

    9. 3 coaches on the field on offense (pitcher, 1st base and 3rd base coaches)

    10. All other CCS Supplemental rules applY
       



ROOKIE (10-UNDER)
 
  1. PITCHING

    1. Batters may NOT be intentionally walked.

    2. A pitcher may not pitch more than three (3) innings in any one game. 

    3. Only the starting pitcher is allowed to re-enter the pitching position once during the game.

    4. For pitching purposes, one (1) pitch to a batter constitutes one inning.

      PENALTY:  Violation of Section B or C will result in a forfeit of the game, constituted by an ineligible player.

    5. The pitching distance will be 35 feet.

    6. An 11 inch vinyl covered safety ball (Richardson, IncrediBall or other comparable safety ball) will be used.

    7. Each team will clearly document the number of innings pitched by each pitcher in an official scorebook. The official scorebook must be produced at request of the opposing team.

  2.  CATCHING POSITION

    1. Drop third strike in effect midway through season, April 15th.

     

    BATTING/BATTING ORDER

    1. Continuous batting order.  All players will bat in the same order throughout the game.

      EXCEPTIONS:  1)  Any player removed from the game due to: injury and inability to return, personal commitment or disciplinary action by the coach, that player’s position in the batting order will be eliminated and no out will be called.  2)  Any player removed from the game due to ejection by the umpire during the game will cause an automatic out when that player’s position in the batting order comes up.

    2. Once a team has batted through its entire order, late arrivals will not be allowed to enter the game.

    3. Four runs per inning.  After the 4th run scores, the inning is over. EXCEPTION:  Unlimited scoring in the sixth inning only.  Scorekeepers must notify the umpire when the 4th run scores.

    4. Accidental bat throwing:  Any bat that strikes or comes dangerously close to striking any player.

      PENALTY:    1st offense:  Team warning

                              2nd offense:  Player causing infraction is called out, ball is dead and all runners return to the last base touched at the time of the infraction.

    5. Infield fly rule: Not used in this division.

  3. BASE STEALING

    1. There will be NO BASE STEALING OF HOME.  Base stealing is defined as touching the next base.  Base stealing is allowed of 2nd and 3rd base.

      PENALTY:  Runner is out if she advances to home and touches the base when played upon when the ball is not hit.

      NOTE: No awards of home shall be made on any play unless the play is the result of a batted ball hit into fair or foul territory.

  4. TIME LIMITS

    1. Six (6) innings or an hour and a half from the start of the game whichever comes first.  If an inning starts before the time limit expires, it will be played to completion.  International tie breaker will be used once time has expired or 6 innings are played.  TIE GAMES:  SEE Rule 5.

    2. At the end of the four (4) innings (3-1/2 for home team), if one team is ahead by 10 runs the game is over.

    3. Four completed innings or time limit will constitute a completed regulation game for win/loss records.

    4. A team will be allowed fifteen (15) minutes from the first call of “Play Ball” by the umpire to field a team.  Failure to do so will result in a forfeit.

    5. Both the home team and the visiting team will have an official scorekeeper and each will record the game start time in their respective scorebooks.

    6. The umpire will declare the official game start time.

  5. PLAYER PARTICIPATION

    1. There will be a maximum of ten (10) players in the field.  The rover or buckshort will be used and this player may be placed anywhere on the field in fair territory except in front of the pitcher.

    2. Teams may start the game with eight (8) players.

    3. Each player on the roster MUST play two (2) innings in the field in all regulations games.  Failure to comply will result in a forfeit by the offending team.

      EXCEPTION:  Ten run rule or called regulation game.  Players not completing two innings of play will start the next game and play a minimum of three (3) innings.

    4. No manager will induce a player not to show up to a game because of the player’s ability.  IF there is an indication of this, the manager or persons responsible will be expelled from the league in all capacities.  To control this, the manager or coach will give the opposing team and the home plate umpire a complete roster prior to the start of the game.  This roster will be in writing and will include: 1) names of the manager and coaches; 2) batting order roster of the team; 3) notation of missing players and the reason for their absence.

    5. A team member may be benched by the manager for disciplinary actions prior to the game without penalty to the batting order.  The manager must notify the opposing manager and umpire prior to the beginning of the game or an automatic out will be called each time that batter’s spot in the batting order comes up.

    6. The cities participating in this softball league subscribe to the rule of free substitution.  That is, substitutions can be made freely at all positions (with restrictions at the pitching position described in rule 1C) as long as each available roster team member plays the required number of innings.

  6. TIE GAMES

    1. All tie games will continue until the tie is officially broken.  EVERY EFFORT WILL BE MADE TO BREAK THE TIE IF AT ALL POSSIBLE.

      EXCEPTION:  If there is another game following on the same field.

    2. If the tie cannot be broken officially, and the game is called, it will be concluded at a later date. The game will be played from the point of the tie.  In the make up meeting, the batting order must remain the same.  Any player unable to play from the original batting order is scratched from the lineup and no out is recorded.  Opposing managers and coaches and the home plate umpire must be notified of any changes in the batting order prior to resuming play, or the position will remain in the lineup and an out will be called.

    3. Ties must be played within two weeks unless exempted by the CCS Board or the game will result in a tie for both teams.

  7. CALLING THE GAME

    1. The termination or calling of the game shall be solely the determination of the umpire in charge of the game, and will be based on their judgment.  Those factors that can influence their decision are weather darkness, conduct of, but not limited to fans, managers, coaches, scorekeepers and players.

    2. Fields will be determined prior to the start of the regular season.  Once established, fields will not be changed without approval of the CCS Board.

  8. COACHING THE BASES

    1. Anyone connected with the team (manager, coach, player) may coach the bases.  However, if a player coaches the bases she must wear a protective helmet.

  9. MANAGERS AND COACHES

    1. Each team is encouraged to have one manager and two coaches.  There should be three official representatives present at all times.  One of the coaches or manager should be in the dugout with the players.

    2. In the absence of the manager or coaches, a parent may temporarily assume the responsibility.

  10. MAKE UP GAMES

    1. All requests for rescheduled games need to be submitted to city CCS Reps by April 15th.  Postponements will not be allowed unless approved by the CCS Board.  Official school functions, other official functions, and major holidays will be considered at the time the schedule is made.

    2. If a team cannot play a scheduled game due to an approved reason, including the failure to appear of the home plate umpire, a postponement must be given by the CCS Board.  Failure to make up the game will result in a loss to the team not cooperating in rescheduling.  If it cannot be determined which team is not cooperating in rescheduling, the Protest Committee will resolve the matter.  Their decision will be final.

      Cancellations not approved by the Board will result in a loss to the team canceling.

    3. If the official umpire is not there within 30 minutes of the start time, the game will be postponed and rescheduled.  Managers of both teams will contact their representative immediately if this happens.

  11. UNIFORMS

    1. Uniforms will consist of uniform pants (shorts), stirrup hose, team jerseys and caps or visors.  All purpose rubber cleated shoes are recommended.  NO STEEL CLEATS ARE PERMITTED.  In order to participate in league games, all girls must wear the above described uniform, except caps.  If caps are worn, they must be worn bill forward.  Stirrups must be worn inside the shoes.

    2. All catchers will wear complete catchers equipment including full hood at all practices and league games.

    3. Facemasks for fielders are highly recommended but not mandatory.

  12. CONDUCT

    1. No parent or non-team member will be allowed in the dugout or on the playing field unless acting as an official, manager, coach or player.  These representatives shall wear a hat of the team represented.

    2. All players, manager and coaches of the defensive team will stay in the dugout or behind the out-of-play line at all times.  Only the on deck batter will be in the circle provided for her.

    3. The use of profanity, drugs, alcohol or tobacco on the playing field or in the dugouts during league games or practices is strictly forbidden.  Managers, coaches and scorekeepers must leave the field to smoke.

      PENALTY:  The umpire has the authority to eject any player, manager or coach from the game who violates this rule.  This includes the entire team if necessary, in which case the game will be forfeited to the opposing team.  NO PROTEST WILL BE HEARD ON THIS MATTER.  All managers and coaches will warn their teams of this rule prior to the start of the season as there will be no warnings on this rule.

    4. All spectators are encouraged to cheer for their respective teams, and positive encouragement is the most supportive.  Spectators will abide by the general conduct rule and the team manager and coaches will be responsible for controlling their partisan spectators, parents, relatives and friends.  The umpire shall give a warning to the manager of the team in question to control his or her group.

      PENALTY:  Forfeiture of the game will result if the situation is considered out of control in the judgment of the umpire.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    5. The manager and team captain will be the only ones heard by the umpire.  This must be in a normal tone of voice with no yelling.  If this is not obeyed the violator will be ejected.  NO PROTEST  WILL BE HEARD ON THIS MATTER.

    6.  Any manager, coach or player guilty of unsportsmanlike conduct as determined by the head umpire will be removed from the game and placed on probation.  On the second violation, the offender will be suspended for the season on approval of the CCS Board.  This includes both physical and verbal abuse and applies before, during and after all games in and around the park.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    7. CHEERS:  No negative cheers or obvious distractions during the pitch will be allowed.

    8. No cowbells, air horns or other noise devices will be allowed during a game.

    9. Any umpire having a conflict of interest will not serve as umpire (e.g., relative managing, coaching or playing on one of the teams).

  13. PROTESTS

    1. Protests will be allowed only as described in the Official ASA Rules.  All protests must be received in writing, accompanied by a $25.00 protest fee, within 72 hours by the CCS Board.  The umpire will note and sign the point of protest in both score books to the next pitch.

      Action on protests will be handled by the CCS Protest Committee.  The $25.00 fee will be refunded if the protest is upheld.  If the protest is overruled, the fee will be deposited in a fund to defray post-season costs.

  14. SCOREKEEPERS

    1. Both teams will provide an official scorekeeper and score books will show all official matters of the game, including position changes, innings pitched by each pitcher, starting times, runs, hits, errors, warnings, ejections and protests.  Immediately after the conclusion of the game the opposing managers or team representative will compare and sign books confirming actions of the game and the final score.

  15. INJURIES

    1. If a player is injured while batting or base running and must leave the game, the player making the last out will replace the injured player.  If a batter, they will assume the injured player’s count.

    2. A TEAM CAN ONLY PINCH RUN FOR AN INJURED PLAYER ONCEPlayer must be taken out of the line up and the game if the manager or coach tries to have a pitch runner for the same player more than once.

    3. If a player is unable to participate in the rest of the game, the player’s spot in the batting order is eliminated.  No out is called.

  16. PLAYOFFS

    1. The top 8 teams participate in the playoffs.

    2. PITCHING RESTRICTIONS:  Maximum of four (4) innings per game.  Only the starting pitcher may return into the pitching position in a game after having been substituted.

    3. Regular season time and scoring limits apply. 

      EXCEPTION: There is no time limit for the championship game.

    4. Division winners will be based on overall record and will be seeded first. 

    5. Teams with the same record will be seeded by:

      1. Head to head score.

      2. Common opponent.

      3. Runs allowed for the entire season.

      4. Runs scored for the entire season.

      5. Coin toss.

    6. Higher seed is the home team. 

 

EXCEPTION: Coin flip determines home team for the championship game.

MINORS (12-UNDER)

 
  1. PITCHING

    1. Batters may be walked intentionally by the pitcher simply by declaring her intentions to the umpire.  No pitch is necessary.

    2. A pitcher may not pitch more than four (4) innings in any game.

    3. Only the starting pitcher is allowed to re-enter the pitching position once during the game.

    4. For pitching purposes, one (1) pitch to a batter constitutes one inning.

      PENALTY:  Violation of Section B or C will result in a forfeit of the game, constituted by an ineligible player.

    5. Each team will clearly document the number of innings pitched by each pitcher in an official scorebook. The official scorebook must be produced at request of the opposing team.

  2. BATTING/BATTING ORDER

    1. Continuous batting order.  All players will bat in the same order throughout the game.

      EXCEPTIONS:  1)  Any player removed from the game due to: injury and inability to return, personal commitment or disciplinary action by the coach, that player’s position in the batting order will be eliminated and no out will be called.  2)  Any player removed from the game due to ejection by the umpire during the game will cause an automatic out when that player’s position in the batting order comes up.

    2. Once a team has batted through its entire order, late arrivals will not be allowed to enter the game.

    3. Seven runs per inning.  After the 7th run scores, the inning is over. EXCEPTION:  Unlimited scoring in the sixth  inning only.  Scorekeepers must notify the umpire when the 7th run scores.

    4. Accidental Bat Throwing:  Any bat that strikes or comes dangerously close to striking any placer.

      PENALTY:    1st offense:  Team warning

                              2nd offense:  Player causing infraction is called out, ball is dead and all runners return to the last base touched at the time of the infraction.

  3. TIME LIMITS

    1. Six (6) innings or two hours from the start of the game whichever comes first.  If an inning starts before the time limit expires, it will be played to completion.  International tie breaker will be used once time has expired or 6 innings are played.  TIE GAMES:  SEE Rule 5.

    2. At the end of the four (4) innings (3-1/2 for home team), if one team is ahead by 10 runs the game is over.

    3. Four completed innings or time limit will constitute a completed regulation game for win/loss records.

    4. A team will be allowed fifteen (15) minutes from the first call of “Play Ball” by the umpire to field a team.  Failure to do so will result in a forfeit.

    5. Both the home team and the visiting team will have an official scorekeeper and each will record the game start time in their respective scorebooks.

    6. The umpire will declare the official game start time.

  4. PLAYER PARTICIPATION

    1. There will be a maximum of ten (10) players in the field.  The rover will be used and this player may be placed only in the outfield.

    2. Teams may start the game with eight (8) players.

    3. Each player on the roster MUST play two (2) innings in the field in all regulations games.  Failure to comply will result in a forfeit by the offending team.

      EXCEPTION:  Ten run rule or called regulation game.  Players not completing two innings of play will start the next game and play a minimum of three (3) innings.

    4. No manager will induce a player not to show up to a game because of the player’s ability.  IF there is an indication of this, the manager or persons responsible will be expelled from the league in all capacities.  To control this the manager or coach will give the opposing team and the home plate umpire a complete roster prior to the start of the game.  This roster will be in writing and will include: 1) names of the manager and coaches; 2) batting order roster of the team; 3) notation of missing players and the reason for their absence.

    5. A team member may be benched by the manager for disciplinary actions prior to the game without penalty to the batting order.  The manager must notify the opposing manager and umpire prior to the beginning of the game or an automatic out will be called each time that batter’s spot in the batting order comes up.

    6. The cities participating in this softball league subscribe to the rule of free substitution.  That is, substitutions can be made freely at all positions (with restrictions at the pitching position described in rule 1C) as long as each available roster team member plays the required number of innings.

  5. TIE GAMES

    1. All tie games will continue until the tie is officially broken.  EVERY EFFORT WILL BE MADE TO BREAK THE TIE IF AT ALL POSSIBLE.

      EXCEPTION:  If there is another game following on the same field.

    2. If the tie cannot be broken officially, and the game is called, it will be concluded at a later date. The game will be played from the point of the tie.  In the make up meeting, the batting order must remain the same.  Any player unable to play from the original batting order is scratched from the lineup and no out is recorded.  Opposing managers and coaches and the home plate umpire must be notified of any changes in the batting order prior to resuming play, or the position will remain in the lineup and an out will be called.

    3. Ties must be played within two weeks unless exempted by the CCS Board or the game will result in a tie for both teams.

  6. CALLING THE GAME

    1. The termination or calling of the game shall be solely the determination of the umpire in charge of the game, and will be based on their judgment.  Those factors that can influence their decision are weather darkness, conduct of, but not limited to fans, managers, coaches, scorekeepers and players.

    2. Fields will be determined prior to the start of the regular season.  Once established, fields will not be changed without approval of the CCS Board.

  7. COACHING THE BASES

    1. Anyone connected with the team (manager, coach, player) may coach the bases.  However, if a player coaches the bases she must wear a protective helmet.

  8. MANAGERS AND COACHES

    1. Each team is encouraged to have one manager and two coaches.  There should be three official representatives present at all times.  One of the coaches or manager should be in the dugout with the players.

    2. In the absence of the manager or coaches, a parent may temporarily assume the responsibility.

  9. MAKE UP GAMES

    1. All requests for rescheduled games need to be submitted to city CCS Reps by April 15th.  Postponements will not be allowed unless approved by the CCS Board.  Official school functions, other official functions, and major holidays will be considered at the time the schedule is made.

    2. If a team cannot play a scheduled game due to an approved reason, including the failure to appear of the home plate umpire a postponement must be given by the CCS Board.  Failure to make up the game will result in a loss to the team not cooperating in rescheduling.  If it cannot be determined which team is not cooperating in rescheduling, the Protest Committee will resolve the matter.  Their decision will be final.

      Cancellations not approved by the Board will result in a loss to the team canceling.

    3. If the official umpire is not there within 30 minutes of the start time, the game will be postponed and rescheduled.  Managers of both teams will contact their representative immediately if this happens.

  10. UNIFORMS

    1. Uniforms will consist of uniform pants (shorts), stirrup hose, team jerseys and caps or visors.  All purpose rubber cleated shoes are recommended.  NO STEEL CLEATS ARE PERMITTED.  In order to participate in league games, all girls must wear the above described uniform, except caps.  If caps are worn, they must be worn bill forward.  Stirrups must be worn inside the shoes.

    2. All catchers will wear complete catchers equipment including full hood at all practices and league games.

    3. Facemasks for fielders are highly recommended but not mandatory.

  11. CONDUCT

    1. No parent or non-team member will be allowed in the dugout or on the playing field unless acting as an official, manager, coach or player.  These representatives shall wear a hat of the team represented.

    2. All players, manager and coaches of the defensive team will stay in the dugout or behind the out-of-play line at all times.  Only the on deck batter will be in the circle provided for her.

    3. The use of profanity, drugs, alcohol or tobacco on the playing field or in the dugouts during league games or practices is strictly forbidden.  Managers, coaches and scorekeepers must leave the filed to smoke.

      PENALTY:  The umpire has the authority to eject any player, manager or coach from the game who violates this rule.  This includes the entire team if necessary, in which case the game will be forfeited to the opposing team.  NO PROTEST WILL BE HEARD ON THIS MATTER.  All managers and coaches will warn their teams of this rule prior to the start of the season as there will be no warnings on this rule.

    4. All spectators are encouraged to cheer for their respective teams, and positive encouragement is the most supportive.  Spectators will abide by the general conduct rule and the team manager and coaches will be responsible for controlling their partisan spectators, parents, relatives and friends.  The umpire shall give a warning to the manager of the team in question to control his or her group.

      PENALTY:  Forfeiture of the game will result if the situation is considered out of control in the judgment of the umpire.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    5. The manager and team captain will be the only ones heard by the umpire.  This must be in a normal tone of voice with no yelling.  If this is not obeyed the violator will be ejected.  NO PROTEST  WILL BE HEARD ON THIS MATTER.

    6. Any manager, coach or player guilty of unsportsmanlike conduct as determined by the head umpire will be removed from the game and placed on probation.  On the second violation, the offender will be suspended for the season on approval of the CCS Board.  This includes both physical and verbal abuse and applies before, during and after all games in and around the park.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    7. CHEERS:  No negative cheers or obvious distractions during the pitch will be allowed.

    8. No cowbells, air horns or other noise devices will be allowed during the game.

    1. Any umpire having a conflict of interest will not serve as umpire (e.g., relative managing, coaching or playing on one of the teams).

  1. PROTESTS

    1. Protests will be allowed only as described in the Official ASA Rules.  All protests must be received in writing, accompanied by a $25.00 protest fee, within 72 hours by the CCS Board.  The umpire will note and sign the point of protest in both score books to the next pitch.

      Action on protests will be handled by the CCS Protest Committee.  The $25.00 fee will be refunded if the protest is upheld.  If the protest is overruled, the fee will be deposited in a fund to defray post-season costs.

  2. SCOREKEEPERS

    1. Both teams will provide an official scorekeeper and score books will show all official matters of the game, including position changes, innings pitched by each pitcher, starting times, runs, hits, errors, warnings, ejections and protests.  Immediately after the conclusion of the game the opposing managers or team representative will compare and sign books confirming actions of the game and the final score.

  3. INJURIES

    1. If a player is injured while batting or base running and must leave the game, the player making the last out will replace the injured player.  If a batter, they will assume the injured player’s count.

    2. A TEAM CAN ONLY PINCH RUN FOR AN INJURED PLAYER ONCEPlayer must be taken out of the line up and the game if the manager or coach tries to have a pitch runner for the same player more than once.

    3. If a player is unable to participate in the rest of the game the player’s spot in the batting order is eliminated.  No out is called.

  4. PLAYOFFS

    1. The top 8 teams participate in the playoffs.

    2. PITCHING RESTRICTIONS:  Maximum of six (6) innings per game.  Only the starting pitcher may return into the pitching position in a game after having been substituted.

    3. Regular season time and scoring limits apply.

      EXCEPTION: There is no time limit for the championship game.

    4. Division winners will be based on overall record and will be seeded first. 

    5. Teams with the same record will be seeded by:

        1.  Head to head score.

        2. Common opponent.

        3. Runs allowed for the entire season.

        4. Runs scored for the entire season.

        5. Coin toss.

    6. Higher seed is the home team.

      EXCEPTION: Coin flip determines home team for the championship game.

 

MAJORS (14-UNDER)

  1. PITCHING

    1. Batters may be walked intentionally by the pitcher simply by declaring her intentions to the umpire.  No pitch is necessary.

    2. A pitcher may not pitch more than seven (7) innings in any one day during the regular season (Sunday thru Saturday).

      EXCEPTIONS:  Make up games and tied games follow regular season pitching rules.  The pitcher’s innings pick up where they left off, as if the game were played or finished when originally scheduled.

    3. Only the starting pitcher is allowed to re-enter the pitching position once during the game.

    4. For pitching purposes, one (1) pitch to a batter constitutes one inning.

      PENALTY:  Violation of Section B or C will result in a forfeit of the game, constituted by an ineligible player.

    5. Each team will clearly document the number of innings pitched by each pitcher in an official scorebook. The official scorebook must be produced at request of the opposing team.

    6. The pitching distance will be 43 feet (standard ASA distance)

  2. BATTING/BATTING ORDER

    1. Continuous batting order.  All players will bat in the same order throughout the game.

      EXCEPTIONS:  1)  Any player removed from the game due to: injury and inability to return, personal commitment or disciplinary action by the coach, that player’s position in the batting order will be eliminated and no out will be called.  2)  Any player removed from the game due to ejection by the umpire during the game will cause an automatic out when that player’s position in the batting order comes up.

    2. Once a team has batted through its entire order, late arrivals will not be allowed to enter the game.

    3. Nine runs per inning.  After the 9th run scores, the inning is over. EXCEPTION:  Unlimited scoring in the seventh inning only.  Scorekeepers must notify the umpire when the 9th run scores.

    4. Accidental Bat Throwing:  Any bat that strikes or comes dangerously close to striking any placer.

      PENALTY:    1st offense:  Team warning

                              2nd offense:  Player causing infraction is called out, ball is dead and all runners return to the last base touched at the time of the infraction.

  3. TIME LIMITS

    1. Seven (7) innings or two hours from the start of the game whichever comes first.  If an inning starts before the time limit expires, it will be played to completion.  International tie breaker will be used once time has expired or 7 innings are played.  TIE GAMES:  SEE Rule 5.

    2. At the end of five (5) innings (4-1/2 for home team), if one team is ahead by 10 runs the game is over.

    3. Five completed innings or time limit will constitute a completed regulation game for win/loss records.

    4. A team will be allowed fifteen (15) minutes from the first call of “Play Ball” by the umpire to field a team.  Failure to do so will result in a forfeit.

    5. Both the home team and the visiting team will have an official scorekeeper and each will record the game start time in their respective scorebooks.

    6. The umpire will declare the official game start time.

  4. PLAYER PARTICIPATION

    1. Each player on the roster MUST play two (2) innings in the field in all regulation games.  Failure to comply will result in a forfeit by the offending team.

    2. Teams may start the game with eight (8) players.

    3. No manager will induce a player not to show up to a game because of the player’s ability.  IF there is an indication of this, the manager or persons responsible will be expelled from the league in all capacities.  To control this the manager or coach will give the opposing team and the home plate umpire a complete roster prior to the start of the game.  This roster will be in writing and will include: 1) names of the manager and coaches; 2) batting order roster of the team; 3) notation of missing players and the reason for their absence.

    4. A team member may be benched by the manager for disciplinary actions prior to the game without penalty to the batting order.  The manager must notify the opposing manager and umpire prior to the beginning of the game or an automatic out will be called each time that batter’s spot in the batting order comes up.

    5. The cities participating in this softball league subscribe to the rule of free substitution.  That is, substitutions can be made freely at all positions (with restrictions at the pitching position described in rule 1C) as long as each available roster team member plays the required number of innings.

    6. HIGH SCHOOL SOFTBALL PLAYERS are not eligible for our league teams even after completion of the high school season.  This means Fresh/Soph, JV and Varsity players on the high school teams may not participate on our major league teams.

      PENALTY:  Any team violating this rule will forfeit all league games it has played from the moment the violation began.

  5. TIE GAMES

    1. All tie games will continue until the tie is officially broken.  EVERY EFFORT WILL BE MADE TO BREAK THE TIE IF AT ALL POSSIBLE.

      EXCEPTION:  If there is another game following on the same field.

    2. If the tie cannot be broken officially, and the game is called, it will be concluded at a later date. The game will be played from the point of the tie.  In the make up meeting, the batting order must remain the same.  Any player unable to play from the original batting order is scratched from the lineup and no out is recorded.  Opposing managers and coaches and the home plate umpire must be notified of any changes in the batting order prior to resuming play, or the position will remain in the lineup and an out will be called.

    3. Ties must be played within two weeks unless exempted by the CCS Board or the game will result in a tie for both teams.

  6. CALLING THE GAME

    1. The termination or calling of the game shall be solely the determination of the umpire in charge of the game, and will be based on their judgment.  Those factors that can influence their decision are weather darkness, conduct of, but not limited to fans, managers, coaches, scorekeepers and players.

    2. Fields will be determined prior to the start of the regular season.  Once established, fields will not be changed without approval of the CCS Board.

  7. COACHING THE BASES

    1. Anyone connected with the team (manager, coach, player) may coach the bases.  However, if a player coaches the bases she must wear a protective helmet.

  8. MANAGERS AND COACHES

    1. Each team is encouraged to have one manager and two coaches.  There should be three official representatives present at all times.  One of the coaches or manager should be in the dugout with the players.

    2. In the absence of the manager or coaches, a parent may temporarily assume the responsibility.

  9. MAKE UP GAMES

    1. All requests for rescheduled games need to be submitted to city CCS Reps by April 15th.  Postponements will not be allowed unless approved by the CCS Board.  Official school functions, other official functions, and major holidays will be considered at the time the schedule is made.

    2. If a team cannot play a scheduled game due to an approved reason, including the failure to appear of the home plate umpire, a postponement must be given by the CCS Board.  Failure to make up the game will result in a loss to the team not cooperating in rescheduling.  If it cannot be determined which team is not cooperating in rescheduling, the Protest Committee will resolve the matter.  Their decision will be final.

      Cancellations not approved by the Board will result in a loss to the team canceling.

    3. If the official umpire is not there within 30 minutes of the start time, the game will be postponed and rescheduled.  Managers of both teams will contact their representative immediately if this happens.

  10. UNIFORMS

    1. Uniforms will consist of uniform pants (shorts), stirrup hose, team jerseys and caps or visors.  All purpose rubber cleated shoes are recommended.  NO STEEL CLEATS ARE PERMITTED.  In order to participate in league games, all girls must wear the above described uniform, except caps.  If caps are worn, they must be worn bill forward.  Stirrups must be worn inside the shoes.

    2. All catchers will wear complete catchers equipment including full hood at all practices and league games.

    3. Facemasks for fielders are highly recommended but not mandatory.

  11. CONDUCT

    1. No parent or non-team member will be allowed in the dugout or on the playing field unless acting as an official, manager, coach or player.  These representatives shall wear a hat of the team represented.

    2. All players, manager and coaches of the defensive team will stay in the dugout or behind the out-of-play line at all times.  Only the on-deck batter will be in the circle provided for her.

    3. The use of profanity, drugs, alcohol or tobacco on the playing field or in the dugouts during league games or practices is strictly forbidden.  Managers, coaches and scorekeepers must leave the field to smoke.

      PENALTY:  The umpire has the authority to eject any player, manager or coach from the game who violates this rule.  This includes the entire team if necessary, in which case the game will be forfeited to the opposing team.  NO PROTEST WILL BE HEARD ON THIS MATTER.  All managers and coaches will warn their teams of this rule prior to the start of the season as there will be no warnings on this rule.

    4. All spectators are encouraged to cheer for their respective teams, and positive encouragement is the most supportive.  Spectators will abide by the general conduct rule and the team manager and coaches will be responsible for controlling their partisan spectators, parents, relatives and friends.  The umpire shall give a warning to the manager of the team in question to control his or her group.

      PENALTY:  Forfeiture of the game will result if the situation is considered out of control in the judgment of the umpire.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    5. The manager and team captain will be the only ones heard by the umpire.  This must be in a normal tone of voice with no yelling.  If this is not obeyed the violator will be ejected.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    6. Any manager, coach or player guilty of unsportsmanlike conduct as determined by the head umpire will be removed from the game and placed on probation.  On the second violation, the offender will be suspended for the season on approval of the CCS Board.  This includes both physical and verbal abuse and applies before, during and after all games in and around the park.  NO PROTEST WILL BE HEARD ON THIS MATTER.

    7. CHEERS:  No negative cheers or obvious distractions during the pitch will be allowed.

    8. No cowbells, air horns or other noise devices will be allowed during a game.

    9. Any umpire having a conflict of interest will not serve as umpire (e.g., relative managing, coaching or playing on one of the teams).

  12. PROTESTS

    1. Protests will be allowed only as described in the Official ASA Rules.  All protests must be received in writing, accompanied by a $25.00 protest fee, within 72 hours by the CCS Board.  The umpire will note and sign the point of protest in both score books to the next pitch.

      Action on protests will be handled by the CCS Protest Committee.  The $25.00 fee will be refunded if the protest is upheld.  If the protest is overruled, the fee will be deposited in a fund to defray post-season costs.

  13. SCOREKEEPERS

    1. Both teams will provide an official scorekeeper and score books will show all official matters of the game, including position changes, innings pitched by each pitcher, starting times, runs, hits, errors, warnings, ejections and protests.  Immediately after the conclusion of the game the opposing managers or team representative will compare and sign books confirming actions of the game and the final score.

  14. INJURIES

    1. If a player is injured while batting or base running and must leave the game, the player making the last out will replace the injured player.  If a batter, they will assume the injured player’s count.

    2. A TEAM CAN ONLY PINCH RUN FOR AN INJURED PLAYER ONCE.  Player must be taken out of the line up and the game if the manager or coach tries to have a pitch runner for the same player more than once.

    3. If a player is unable to participate in the rest of the game the player’s spot in the batting order is eliminated.  No out is called.

  15. PLAYOFFS

    1. The top 4 teams [T1] participate in the playoffs.

    2. PITCHING RESTRICTIONS:  Maximum of seven (7) innings per game.  Only the starting pitcher may return into the pitching position in a game after having been substituted.

    3. [T2] Regular season time and scoring limits apply.

      EXCEPTION: There is no time limit for the championship game.

    4. Teams with the same record will be seeded by:

        1. Head to head score.

        2. Common opponent.

        3. Runs allowed for the entire season.

        4. Runs scored for the entire season.

        5. Coin toss.

    5. Higher seed is the home team.

      EXCEPTION: Coin flip determines home team for the championship game.